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KALAH INSTRUCTIONS.txt
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2003-06-12
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KALAH PAGE 1
KALAH IS AN ANCIENT GAME WHICH
ORIGINATED IN AFRICA AND THE MIDDLE-
EAST. IT IS PLAYED WIDELY UNDER MANY
NAMES WITH MANY VARIATIONS INCLUDING
THIS ONE.
THE GAME IS FOR TWO PLAYERS; ONE OF
WHICH MAY BE THE COMPUTER. EACH PLAYER
ASSUMES COMMAND OF SIX 'PITS' PLUS A
'HOME PIT'; EITHER WHITE OR BLACK.
WHITE ALWAYS GOES FIRST.
A CERTAIN NUMBER OF STICKS ARE PLACED
IN EACH PIT TO BEGIN THE GAME. TO WIN
A PLAYER MUST END THE GAME WITH MORE
STICKS IN HIS HOME PIT THAN HIS
OPPONENT HAS.
(N)EXT PAGE; (Q)UIT;
KALAH PAGE 2
PLAYERS ALTERNATE MOVES. A MOVE
CONSISTS OF CHOOSING A PIT OF YOUR
COLOR WITH STICKS IN IT. THE STICKS
ARE REMOVED AND DISTRIBUTED COUNTER-
CLOCK-WISE; ONE STICK DROPPED IN EACH
PIT.
EXCEPTION - NO STICK IS DROPPED IN THE
OPPONENT'S HOME PIT.
IF THE LAST STICK TO BE DROPPED IS
DROPPED IN YOUR OWN HOME PIT YOU GET
TO MOVE AGAIN.
A SPECIAL CASE OCCURS WHEN THE LAST
STICK TO BE DROPPED IS DROPPED IN ONE
OF YOUR OWN PITS THAT IS EMPTY AND THE
OPPOSITE PIT CONTAINS STICKS. THAT
STICK AND ALL THE ONES IN THE OPPOSITE
PIT WILL BE PLACED IN YOUR HOME PIT.
(N)EXT PAGE; (L)AST PAGE; (Q)UIT;
KALAH PAGE 3
NO STICKS ARE EVER REMOVED FROM A HOME
PIT.
THE GAME ENDS WHEN ONE PLAYER EMPTIES
ALL OF HIS PITS OR ALL OF HIS
OPPONENT'S PITS. IN EITHER CASE ALL
STICKS IN PLAY ARE MOVED TO THAT
PLAYER'S HOME PIT.
THE SCORE IS THE NUMBER OF STICKS IN
EACH HOME PIT. THE GREATER SCORE WINS.
**NOTE** ALL RESPONSES TO THIS PROGRAM
ARE SINGLE KEY-STROKE ENTRIES.
USE <RETURN> ONLY TO ENTER A MOVE.
THE 'S' KEY TURNS SOUND ON/OFF.
THE 'R' KEY IS USED TO RESIGN.
(L)AST PAGE; (Q)UIT;